Tuesday, September 22, 2009

Journal 3: Walk, Fly, or Teleport to Learning- NETS V

Yoder, M.B. (2009). Walk, Fly, or Teleport to Learning. Learning and Leading with Technology, 37(2), Retrieved September 22, 2009 from
http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_3&Template=/MembersOnly.cfm&NavMenuID=4381&ContentID=24200&DirectListComboInd=D

Implementing virtual worlds into the classroom is a new way for teachers to help engage their students in learning. Multiuser virtual environments (MUEVs) are becoming more popular as increased amounts of children are participating in them, and as teachers are using them in their classroom. The author of this article, Maureen Yoder states, “In addition to content-rich explorations, students in a virtual environment learn social, technical, and practical life skills in a setting that keeps them engaged, inquisitive, and playful.” She suggests that incorporating MUEVs into a classroom will enable educators to provide their students with more learning opportunities. In using virtual worlds in the classroom students are able to learn things that they wouldn’t otherwise learn. Playing these virtual games will help students become more knowledgeable in real world challenges. There are activities that enable students to become more skilled with making decisions based on health care, families, communities, and the economy. These virtual worlds offer a wide range of learning. One online course is Science through Second Life (StSL). This course helps to foster students’ interests in science. The students in this course are able to learn about science related topics that they would not otherwise learn. Many of the students in this course find it so enjoyable that they stay after school in order to play and learn more.

How can using MUEVs keep kids involved in learning when they cannot physically be in the classroom as a result of an illness, suspension, or vacation?

If a student is participating in this virtual world they can stay connected to education and learning even if they physically cannot be in the classroom. A student can continue his education if other circumstances prevent him from doing so. If a student is able to continue learning he will not fall behind the rest of the class.


How can using MUEVs keep a student involved socially and involved in the community?

In practicing real world experiences virtually, the student can think about how they would respond to situations. They can develop and perfect new skills. Allowing them to practice in a virtual world will better prepare them to participate in real world situations.

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